![]() ![]() Which doesnt really help when trying to make a missile launcher lol. All I can seem to find is mention of the ammo types for missile launchers and wpn_vis_set01_10 for the front of the weapon for the only hints that it exists. When modding your weapon for your unit, set wpn_vis_Front: blueprint: wpn_vis_set01_front_xx (xx is a number between 01 and 10) and set the XX number to 10 to get the missile launcher barrel.Įdit 1: Not sure where to find the reference for a missile launcher if it is even in game. Currently assembling a kitbashed cannon/missile launcher. Change camo patterns, materials, and colors. You can customize every detail of the parts, and equipment loadout of your units. After battle, you can take your Squad back to the hangar and refit your units with the spoils of war. There is also about 3 or 4 different ammunition for missiles as well. Try to take out your objectives before reinforcements can respond, and capture enemy equipment in the field of battle. The cannon has a physical body for a unit weapon but the missile launcher however only has a barrel for appearance from what i can find. So looking through the files of the game i have stumbled upon files and variables for a missile launcher and cannon. Going to see if i can modify that and find some trouble to get into lolĮdit 2: The more I wake up and look at core and metadata, the more I believe its just core.yaml that effects the squad and not metadata.yaml. Contribute to LinuxKid21/Mnemonics-Trainer development by creating an account on. Going to do some tinkering around today as my roommates are doing some other stuff today so i have time to play around with Phantom Brigade again lol.Įdit: I believe the squad list is in core.yaml and maybe metadata.yaml in the save location. I stumbled upon it on accident, or it was in the main directory where i seen it possibly. Depth of tactical options is supported by the rich customization system, unique level system with procedurally generated, fully destructible environments, and varied mission design. ![]() I think theres a way to change how many units go out into battle in the save location. Phantom Brigade is a turn-based tactics video game developed by Tetragon Works. as to add new pilots and units i messed with the default save file and just copied one of my existing characters opened up the copied characters file, and made necessary changes to make it unique and then i would do the same thing for units, copy a unit make some changes and set pilot to the new one so you dont have 2 of the same mech and pilot. Phantom Brigade is a turn-based tactics video game developed by Tetragon Works.
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